Javier Bartibas
Javier Bartibas
3D Character Artist // faivudevelopment@gmail.com
Zaragoza, Spain

Summary

Hello! I'm Javier and I’m a 3D Character Artist based in Spain with over 5 years of experience, specializing in stylized characters, creatures and props across multiple platforms, with a strong focus on VR. My expertise includes sculpting, modelling, PBR, hand-painted texturing, rigging and in-game implementation. I also have experience in developing small tools to streamline workflows for artists and creating art direction guidelines.

I’ve collaborated with cross-disciplinary teams to ensure ideal asset implementation, and have managed outsourcing, overseeing the production of character, environment, and weapons.

If you're interested in collaborating on your next project, feel free to reach out to me at faivudevelopment@gmail.com

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Skills

3D ModelingDigital SculptingTexturingPBR Texturinghand painted texturesMobile development

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
UVLayout
UVLayout
Unity
Unity

Productions

    • Video Game
      Zenith: Infinite Realms
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      RamenVR
    • Video Game
      Zenith: The Last City
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      RamenVR
    • Video Game
      Matcho
    • Year
      2023
    • Role
      3D Character Artist
    • Company
      FiolaSoft Studio
    • Video Game
      Bike In Time Stunt Trials
    • Year
      2020
    • Role
      3D Junior Artist
    • Company
      Gameloft
    • Video Game
      Nova Legacy
    • Year
      2017
    • Role
      3D Junior Artist
    • Company
      Gameloft
    • Mobile Game
      Rawr Messenger
    • Year
      2016
    • Role
      3D Artist Intern
    • Company
      Ringtail Studios

Experience

  • 3D Character Artist at Ramen VR
    October 2021 - March 2025

    • Worked on Zenith: The Last City and Zenith: Nexus, creating characters, environments, and props from concept to final implementation, while also handling visual reworks and optimization to maintain consistency and performance.

    • Developed and researched tools for Blender and Unity to streamline Art team workflows.

    • Explored fur solutions for VR, testing different methods and creating a furry cat companion—taking it from real-life photo references to a fully textured model with an optimized fur shader.

    • Created concepts for characters, props, and environments for internal projects, as well as documented Art Direction guidelines for the team.

    • Managed outsourcing by coordinating feedback, time estimates, and documentation for character, environment, and weapon assets.

  • 3D Stylized Character Artist at Room8 Studio
    Kiev, Ukraine
    August 2022 - December 2022

    • Collaborated in the creation of character skins for Overwatch 2.

  • 3D Character Artist at Ubisoft
    Da Nang
    June 2021 - September 2021

    Created multiple cartoon character assets for an in-house next-gen console project, taking them from high-poly sculpts to game-ready models. The project was later canceled.

  • 3D Character Artist at FiolaSoft Studio
    Prague
    May 2020 - January 2021

    Designed stylized PBR character assets for MATCHO, including the main character and background characters, creating high-poly sculpts and optimizing them for game-ready models. Also developed first-person hand models and worked with the Rigging Artist to implement them into the game.

  • 3D Junior Artist at Gameloft
    Da Nang
    May 2019 - March 2020

    • Worked with Game Designers and Concept Artists to create game-ready assets for Bike in Time: Stunt Trials through pre-production and into production.

    • Developed and maintained a texture-sheet texturing system to ensure visual consistency across all assets, speeding up the workflow significantly.

    • Modeled characters and props, worked on beauty passes for environments, and handled rigging and animation. Assisted in onboarding new Artists and integrating them into the project pipeline.

  • 3D Artist Intern at Gameloft
    Da Nang
    November 2018 - May 2019

    Created and implemented game-ready weapons, cores, and character models for Nova Legacy using the in-house engine. Re-textured assets to improve optimization, fix bugs, and support special events. Assisted with the pre-production of Bike in Time: Stunt Trials as a Generalist.

  • 3D Artist Intern at Ringtail Studios
    Tallinn
    March 2017 - June 2017

    Created and optimized small prop assets for mobile and AAA games, handling modeling, UV unwrapping, and texturing for in-game use.

  • 3D Artist Intern at Ringtail Studios
    Tallinn
    March 2016 - June 2016

    As part of my first internship, I was introduced to outsourcing models and contributed to the creation of game-ready character clothing items and texture swaps for RawrMessenger, along with designing prizes and props for mobile casino games.